With this interactive fiction game, you can experience conversations influenced by aphasia and navigate a dystopian medical setting. Includes text-based storytelling, emotional puzzles, and narrative choices.
AppRecs review analysis
AppRecs rating 3.5. Trustworthiness 77 out of 100. Review manipulation risk 23 out of 100. Based on a review sample analyzed.
★★★☆☆
3.5
AppRecs Rating
Ratings breakdown
5 star
46%
4 star
16%
3 star
11%
2 star
11%
1 star
15%
What to know
✓
Low review manipulation risk
23% review manipulation risk
✓
Credible reviews
77% trustworthiness score from analyzed reviews
✓
Good user ratings
62% positive sampled reviews
About Grayout
“Grayout is exceptional as a game, as a compelling narrative, as an experiment in communication. It is simple, poignant, and horrifying.” —Gamezebo
Grayout is an aphasiac text game set in a medical dystopia. It’s a prequel to the censorship game Blackbar.
In Grayout, you play Alaine, a rebelious resident of the totalitarian community called The Neighborhood, who wakes up in a hospital research lab following an accident… or so she is told. The game is a series of conversations with hospital staff, made challenging by Alaine’s post-traumatic aphasia—a disorder that affects one’s ability to process language.
Grayout simulates the experience of having a word on the tip of your tongue, the frustration of knowing what you mean but not how to say it, the feeling of being overwhelmed by the runaway thoughts inside your head and struggling to reign them in.
This is a game for fans of text adventures, interactive fiction, word puzzles, story-driven games, and emotional simulations.
“Marvelous.” —The Guardian, The best iPhone and iPad apps of 2015
“Liked Blackbar? This is harder but also cleverer. Lots more feels too. Prepare your brain.” —Sam Barlow of 'Her Story'
We hope your stay in the Neighborhood Hospital is pleasant and brief. Get well.
Grayout Screenshots
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Reviews for Grayout
Heyhiill
Interesting concept but short and sometimes irritating
I applaud the designers for this unique idea, but I found the “right” sentences were not always logical, or other possibilities that were equally valid — e.g. “Yeah sure” instead of “Yeah right”—were not accepted. And the game is very short for the money.
nacagoal
AmaZinG ... hOurS oF FUn
As a class we did Grayout over the course of 3 weeks. The kids say: creepy, fascinating disturbing... but in a good way. Exciting and full of twists. Make a new one! We already did Blackbar.