◆summary
Aspire to space in the hammer throw.
Let's avoid an object for three minutes.
If get hit by an object or out of circle is game over.
If hit an object in the hammer, repel an object.
◆staff
○Original Plan/Graphics Design
Yoshuke Fujikawa
Aspire to space in the hammer throw.
Let's avoid an object for three minutes.
If get hit by an object or out of circle is game over.
If hit an object in the hammer, repel an object.
◆staff
○Original Plan/Graphics Design
Yoshuke Fujikawa
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