In this strategy game, you command factions during the English Civil War, managing units and tactics to influence battles. Includes HD graphics, multiple campaigns, and detailed combat analysis.
AppRecs review analysis
AppRecs rating 4.6. Trustworthiness 70 out of 100. Review manipulation risk 24 out of 100. Based on a review sample analyzed.
★★★★☆
4.6
AppRecs Rating
Ratings breakdown
5 star
57%
4 star
21%
3 star
14%
2 star
7%
1 star
0%
What to know
✓
Low review manipulation risk
24% review manipulation risk
✓
Credible reviews
70% trustworthiness score from analyzed reviews
✓
High user satisfaction
79% of sampled ratings are 4+ stars (4.3★ average)
About Fire and Fury ECW
- High Definition Graphics.
- 7 Mission Tutorial Campaign.
- 4 Mission 1642 Campaign.
- 8 Mission 1644 Campaign.
- All missions, except the tutorial, can be played as both sides.
- Over 30 Unique Units.
- Detailed Combat Analysis.
- Flank Attacks.
- Strategic Movement.
- Hours of Gameplay.
- Detailed Reference Charts.
- Map Zoom.
Purchasable Content
- 8 Mission 1645 Campaign.
Fire and Fury ECW Screenshots
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Reviews for Fire and Fury ECW
TheDudeAbided
Best so far?
Hexwar's basic battle system, but it seems to keep improving with each game. The combat system has a lot of detail, and now you can really look under the hood and see how it all works, maximize your attacks. The flank attack rules are crucially important in this game, and the different types of cavalry mean you really need to know when to shoot and when to charge. For those unfamiliar with the English Civil War, it took place at a point between Middle Ages warfare and the age of Napoleon; Cavalry was still quite strong, but not dominant, either charging with the sword or riding up close, firing off pistols and retiring. Armor was being phased out due to the rise of muskets, and infantry would protect themselves with long pike formations, almost like ancient Greek phalanxes, but they also had lots of musketeers attached to blast away at anyone who came close. At times this system can start to feel a bit generic, as it's been used for everything from World War II to ancient Rome, but this one felt enough like the period to make it work. When I played the battle of Edgehill, there were big cavalry battles on both flanks, and eventually one wing swept around and hit the Parliamentarian infantry in the rear, that felt right. My only request for Hexwar games at this point would be to add some command and rally rules; then again, the current morale system rewards you for retreating your weak units before they get killed. Still, it often feels like units fight to the last man a lot more than they run. Update: the Namwich scenario is unwinnable by the Royalist player. The Parliamentarian can always get a cavalry unit directly into the town on turn two, there’s absolutely nothing you can do to prevent it. Therefore, you can’t proceed with the campaign. It’s this kind of sloppy programming, which suggests that the scenarios won’t even play-tested, which seems to have done in this company in terms of iOS gaming.
Juzjohn
Good game but currently broken
Game is currently broken. You can’t restore all campaign purchases and, even when you can, it doesn’t always record wins.