In this tactical roguelike, you navigate a labyrinth using hook and shield combat to push enemies into hazards. Includes turn-based battles, leaderboard rankings, and chain combo mechanics.
AppRecs review analysis
AppRecs rating 4.7. Trustworthiness 67 out of 100. Review manipulation risk 28 out of 100. Based on a review sample analyzed.
★★★★☆
4.7
AppRecs Rating
Ratings breakdown
5 star
83%
4 star
11%
3 star
2%
2 star
1%
1 star
2%
What to know
✓
Low review manipulation risk
28% review manipulation risk
✓
High user satisfaction
83% of sampled ratings are 5 stars
✓
Authentic reviews
No red flags detected
About ENYO
Grab your hook & shield and descent as Enyo, the greek goddess of war, into an ever changing labyrinth to recover 3 legendary artifacts.
ENYO's gameplay is based on the idea of indirect combat. Enemies can only be defeated by pushing or pulling them into burning lava pits or deadly spiked walls.
While staying accessible through the limited amount of actions a player can take, the core of ENYO are highly tactical turn based battles. To enter the highscore leaderboards for each of the 3 game modes you are tasked to master your weapons and create powerful chain combos through clever maneuvers.
ENYO Screenshots
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Reviews for ENYO
N8 Jones
Good but needs polishing
As far as dungeon puzzle games go, this one is decent but needs some polishing to be great. There’s a good variety of challenging enemies and floor layout situations, but I have to knock off a couple stars for several reasons. The tutorial isn’t nearly long or thorough enough because it doesn’t fully explain all the different enemy types, what they can do, and how they can be defeated. Thus you’re left to figure it out by trial and error, sometimes at the cost of valuable turns or lives. The ‘Help’ menu that provides a breakdown of each of the enemies isn’t actually very helpful because it isn’t accessible while in-game, forcing you to either memorize all the different enemy types or guess and check and hope whatever you try works. Additionally, the descriptions as they are now aren’t the clearest and should be re-written for better clarity and specifics. For example, a relatively easy fix for this could be a symbol system that represents each of the move types and a table adjacent to each enemy that shows the respective move symbols that are effective against them. Also, the swiping controls are buggy at times where it will either make you stop shorter or take you further than where you intended to go. This could be fixed by replacing the swiping motion with the multi-tap sequence used for jump stuns. I.e.: tap move type -> tap tile where you want to go -> and then tap to confirm move. It should be noted that I’m playing this game on iOS, so it’s possible the current swiping based controls are better suited for iPadOS, which I haven’t tried. Finally, there’s no way to save your progress in a multi-level dungeon, so if you have to break away for a bit, there’s no guarantee that you’ll be able to pick back up where you left off. If these issues could be fixed or improved, it would be a near-perfect game.
TrevorJMiller
its very fun but controls get frustrating
it's not as good as hoplight by Douglas Cowley, But it's pretty fun. It has similar mechanics,But it's not as well polished and a bit janky in some areas like changing equipment isn't responve and takes numerous taps. If you found this game remotely fun you would do yourself a disservice to not try hoplite, probably one of my top 3 favorites along with "FTL" and "out there"