Siralim 2 (Monster Taming RPG)

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Siralim 2 (Monster Taming RPG)

Thylacine Studios

4.7

32 ratings

$4.99

In this monster taming RPG, you can summon, breed, and customize creatures to fight through randomly generated dungeons. Includes crafting, castle upgrading, and diverse side activities such as battling and studying.

AppRecs review analysis

AppRecs rating 4.9. Trustworthiness 81 out of 100. Review manipulation risk 23 out of 100. Based on a review sample analyzed.

★★★★

4.9

AppRecs Rating

Ratings breakdown

5 star

88%

4 star

3%

3 star

6%

2 star

0%

1 star

3%

What to know

Low review manipulation risk

23% review manipulation risk

Credible reviews

81% trustworthiness score from analyzed reviews

High user satisfaction

88% of sampled ratings are 5 stars

About Siralim 2 (Monster Taming RPG)

Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as you battle your way through endless dungeons. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more.

Siralim 2 is an endless RPG. There's an infinite amount of content, and absolutely no limits or level caps of any kind. A list of the game's main features can be found below:
- Summon nearly 600 unique creatures to fight for you. Each creature has its own unique abilities.
- Breed your creatures to make them lay eggs. The offspring inherits attributes from its parents!
- Use your creatures to fight your way through randomly generated dungeons and complete randomized quests.
- Equip your creatures with spells. Spells can be found with randomly generated properties that change the way they behave in battle.
- Craft and customize equipment for your creatures with the help of over 700 different crafting materials.
- Upgrade your castle to unlock new rooms, NPCs, quests, and more!
- Tons of side content - gamble with the dwarves, fight in the battle arena, study in the library, cook a meal, entertain the riddle dwarves, and much more.
- An endless RPG - there are no level caps, no inventory space limits, and no true end to the game. Difficulty scales as high as you want.
- Cross-platform cloud saving allows you to play the same save file on multiple different devices and platforms.
- All IAPs are cosmetic only, and are obtainable just by playing the game - Siralim 2 is not pay-to-win in any way!

Note: you do not need to play the first Siralim RPG in order to enjoy Siralim 2. They are two very different games!
Siralim 2 (Monster Taming RPG) Screenshots
Screenshot 1Screenshot 2Screenshot 3Screenshot 4Screenshot 5

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Reviews for Siralim 2 (Monster Taming RPG)

m0nzterhunter

Old school fun times

This game has given me 40+ hours of ocd perfection. Lots of ways to play.

sushimartyr

Looks really fun, shame it crashes so often for me

I played (and continue to play) Siralim 1 and had a blast with it; one of the things I really appreciated was that it's one of the few in-depth games my old iPad can run without any problems. Needless to say I was psyched about this game, especially because it looks like they fleshed out the spellcasting system a lot (creatures can cast spells now with indvidual stats, and you don't have to worry about running out of charges on your best scroll and having to search for more scrolls once that happens) and made character class have more of an impact-- not to mention the various quirky gods (the god of anger who always cusses at you might be my favorite so far, though it's a close call between him and the creepy/flirty spider goddess of poison). However, one problem: the game has a very annoying tendency to crash when someone (either me or my opponent) casts a spell in combat. I'm still giving it 3 stars because it looks like they tried to take some measures to fix it, with options letting the game run more smoothly on lower-quality devices, and it's nice that they're showing consideration for players like me who don't have the newest devices; also, it seems like it would be a lot of fun if it didn't do that every time. Maybe add an option kind of like Turbo Mode but that only disables spell graphics or something, not all combat information? I don't know. Looking forward to playing this when they get the bugs ironed out.

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