This app includes four kind of classic crush games which are Funny Sokoban, Funny 3D Rubik's Cube, Mini Mine - Minesweeper Classic version and Shoot Aliens - Classic version.
Funny Sokoban is played on a board of squares, where each square is a floor or a wall. Some floor squares contain boxes, and some floor squares are marked as storage locations. The player is confined to the board, and may move horizontally or vertically onto empty squares (never through walls or boxes). The player can also move into a box, which pushes it into the square beyond. Boxes may not be pushed into other boxes or walls, and they cannot be pulled. The puzzle is solved when all boxes are at storage locations.
3D Rubik's Cube is a 3-D combination puzzle, each of the six faces is covered by nine stickers, each of one of six solid colors: white, red, blue, orange, green, and yellow. In currently sold models, white is opposite yellow, blue is opposite green, and orange is opposite red, and the red, white and blue are arranged in that order in a clockwise arrangement.
Minesweeper has its origins in the earliest mainframe games of the 1960s and 1970s. The player is initially presented with a grid of undifferentiated squares. Some randomly selected squares, unknown to the player, are designated to contain mines. Typically, the size of the grid and the number of mines are set in advance by the user, either by entering the numbers or selecting from defined skill levels, depending on the implementation.
The game is played by revealing squares of the grid by clicking or otherwise indicating each square. If a square containing a mine is revealed, the player loses the game. If no mine is revealed, a digit is instead displayed in the square, indicating how many adjacent squares contain mines; if no mines are adjacent, the square becomes blank, and all adjacent squares will be recursively revealed. The player uses this information to deduce the contents of other squares, and may either safely reveal each square or mark the square as containing a mine.
Shoot Aliens is a physics-based puzzle shooter. As the title suggests, your objective is to shoot all of the aliens. You must use the bounciness of your bullets as well as the environment to kill aliens that aren't in your line of fire. Bullets are harmless to you, but you can be killed by the missile from the aliens.
Funny Sokoban is played on a board of squares, where each square is a floor or a wall. Some floor squares contain boxes, and some floor squares are marked as storage locations. The player is confined to the board, and may move horizontally or vertically onto empty squares (never through walls or boxes). The player can also move into a box, which pushes it into the square beyond. Boxes may not be pushed into other boxes or walls, and they cannot be pulled. The puzzle is solved when all boxes are at storage locations.
3D Rubik's Cube is a 3-D combination puzzle, each of the six faces is covered by nine stickers, each of one of six solid colors: white, red, blue, orange, green, and yellow. In currently sold models, white is opposite yellow, blue is opposite green, and orange is opposite red, and the red, white and blue are arranged in that order in a clockwise arrangement.
Minesweeper has its origins in the earliest mainframe games of the 1960s and 1970s. The player is initially presented with a grid of undifferentiated squares. Some randomly selected squares, unknown to the player, are designated to contain mines. Typically, the size of the grid and the number of mines are set in advance by the user, either by entering the numbers or selecting from defined skill levels, depending on the implementation.
The game is played by revealing squares of the grid by clicking or otherwise indicating each square. If a square containing a mine is revealed, the player loses the game. If no mine is revealed, a digit is instead displayed in the square, indicating how many adjacent squares contain mines; if no mines are adjacent, the square becomes blank, and all adjacent squares will be recursively revealed. The player uses this information to deduce the contents of other squares, and may either safely reveal each square or mark the square as containing a mine.
Shoot Aliens is a physics-based puzzle shooter. As the title suggests, your objective is to shoot all of the aliens. You must use the bounciness of your bullets as well as the environment to kill aliens that aren't in your line of fire. Bullets are harmless to you, but you can be killed by the missile from the aliens.
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