In this running game, you navigate a constantly changing room while avoiding traps and obstacles. Includes multiple characters with unique abilities and global leaderboards.
AppRecs review analysis
AppRecs rating 4.3. Trustworthiness 76 out of 100. Review manipulation risk 25 out of 100. Based on a review sample analyzed.
★★★★☆
4.3
AppRecs Rating
Ratings breakdown
5 star
67%
4 star
16%
3 star
6%
2 star
4%
1 star
9%
What to know
✓
Low review manipulation risk
25% review manipulation risk
✓
Credible reviews
76% trustworthiness score from analyzed reviews
✓
High user satisfaction
82% of sampled ratings are 4+ stars (4.3★ average)
About INFINIROOM
• Run in a room that constantly changes. Scale the walls as they shift.
• Survive a variety of different traps and obstacles.
• Unlock 6 different runners, each with their own special abilities to help you survive in the room.
• Compete in the global leaderboards for the best time with every character.
Can you get the best time?
INFINIROOM was originally created for Ludum Dare 37.
INFINIROOM Screenshots
Tap to Rate:
Reviews for INFINIROOM
Shufflemang
IIt’s back!
I really enjoyed this game and I thought it got abandoned and deprecated. Glad to see the devs put the work in to bring it back! Hopefully I won’t have to worry about this getting taken down again.
Mossy grass
INFINIROOM THOUGHTS
I am elated that this game is still being cared for despite its popularity and old age. This game is a well executed idea and its simplicity makes it stand out against a lot of other mobile games out there. If something as significant as flip’s ability was changed, I hope that the room generation was improved to reduce the amount of impossible situations where no input can prevent a failed run, but I haven’t played enough yet to know. On the flip change, I think it significantly altered his play in a negative way. Flip’s design was simple so that a new player can pick up the game easily and learn how it functions. The new pause after his ability use is unnecessary and it ruins his balance as a character. His low impact ability was balanced out by the fact that Flip has the fastest recharge cycle out of every character, which allows him to use it more often. The pause after landing slows him down and makes him much worse at tight, technical maneuvers that are essential for surviving longer in the room. He used to be the fluid and straightforward character that had a solid late game, but now he’s as sluggish as Brace. Brace’s pause after vaulting is okay because it is challenging to predict her landing point, but on Flip the pause has no purpose. It’s easy to get used to how he plays, and the pause does little to help players to learn how to play him better. On another note, T.A.N. should have a small explosion like flip to clear the area around after it teleports because obstacles appear at that spot and it’s not fun when the only option to survive is to teleport and T.A.N. teleports into an obstacle. Also on NULL T.A.N. is glitched. When the player uses teleport mid-air on NULL, NULL teleports to the floor instead of the air. A lot of the time on T.A.N. jumping and teleporting mid-air is the only way to not die. The change I made would help with the glitch and make T.A.N. on par with the better characters. Great game though. I love it