GAME OBJECTIVE:
This game is a fun way for one to four students to learn addition, subtraction, multiplication, and division of numbers between 1 and 36. One player mode plays against the computer. The game consists of a board with 36 numbers 1 through 36. Marbles are placed on a number based on the roll of three dice. Place the marbles in a run to score points. Or block other player's runs
STANDARD PLAY:
Play starts by rolling three dice. Place marbles based on the combination of adding, subtracting, multiplying or dividing of the dice. For example, if you rolled a 3, 6 and 5 you can place a marble on 14 (3+5+6) or 8 (6+5-3) or 33 (6*5+3) or 10 (5*6/3). The score is based on the number of marbles you have in a run.
Winner is first player to score five, six or seven points (selectable in setup) or the highest score if no more moves.
If you make a mistake the UNDO button will reset the board to the state at the beginning of your turn. The RESET button will clear the whole board. Be sure to check your opponents math. You can challenge a previous play by tapping the CHALLENGE button. You must challenge before you roll your dice.
Once you have played your marbles or there is no possible move, tap the DONE/PASS button to pass the game to the next
This game is a fun way for one to four students to learn addition, subtraction, multiplication, and division of numbers between 1 and 36. One player mode plays against the computer. The game consists of a board with 36 numbers 1 through 36. Marbles are placed on a number based on the roll of three dice. Place the marbles in a run to score points. Or block other player's runs
STANDARD PLAY:
Play starts by rolling three dice. Place marbles based on the combination of adding, subtracting, multiplying or dividing of the dice. For example, if you rolled a 3, 6 and 5 you can place a marble on 14 (3+5+6) or 8 (6+5-3) or 33 (6*5+3) or 10 (5*6/3). The score is based on the number of marbles you have in a run.
Winner is first player to score five, six or seven points (selectable in setup) or the highest score if no more moves.
If you make a mistake the UNDO button will reset the board to the state at the beginning of your turn. The RESET button will clear the whole board. Be sure to check your opponents math. You can challenge a previous play by tapping the CHALLENGE button. You must challenge before you roll your dice.
Once you have played your marbles or there is no possible move, tap the DONE/PASS button to pass the game to the next
Show More