Dystoptimal is a smartphone-app.
Dystoptimal creates dystopias in order to focus on the qualities of reality.
Dystoptimal animates citizens and visitors to experience Graz from a new perspective.
Dystoptimal creates virtual realities that can be experienced at specific landmark-points in each of the 17 districts of Graz.
The user will be immersed in a dystopian 3D environment via a smartphone or tablet which maps a possible future over the actual, current urban topography.
The scenes are animated and locked to specific markers in order to align with and and imitate any movement the user wishes to make (Up, Down, Left, Right).
Additionally a specific sound-design will be created in order to deepen the immersive character of the 'mini-movies'.
Once the user dis-engages the app or simply puts down his smart-phone he or she should experience the city and its qualities, its esthetics and 'natural' environments from a new, refreshed and holistic point of view.
Furthermore the city can be explored in a joyful and 'game-app' kind of way by guiding users to unknown and/or less commonly frequented places, thereby opening up new aspects of an urban environment.
Dystoptimal creates dystopias in order to focus on the qualities of reality.
Dystoptimal animates citizens and visitors to experience Graz from a new perspective.
Dystoptimal creates virtual realities that can be experienced at specific landmark-points in each of the 17 districts of Graz.
The user will be immersed in a dystopian 3D environment via a smartphone or tablet which maps a possible future over the actual, current urban topography.
The scenes are animated and locked to specific markers in order to align with and and imitate any movement the user wishes to make (Up, Down, Left, Right).
Additionally a specific sound-design will be created in order to deepen the immersive character of the 'mini-movies'.
Once the user dis-engages the app or simply puts down his smart-phone he or she should experience the city and its qualities, its esthetics and 'natural' environments from a new, refreshed and holistic point of view.
Furthermore the city can be explored in a joyful and 'game-app' kind of way by guiding users to unknown and/or less commonly frequented places, thereby opening up new aspects of an urban environment.
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