RPG Ghost Sync

RPG Ghost Sync icon

RPG Ghost Sync

Kotobuki Solution Co., Ltd.

4.6

26 ratings

$7.99

In this role-playing game, you can combat evil beasts using turn-based battles and summon spirits to support your team. Includes animation effects, weapon upgrades, and quest missions.

AppRecs review analysis

AppRecs rating 4.8. Trustworthiness 74 out of 100. Review manipulation risk 35 out of 100. Based on a review sample analyzed.

★★★★

4.8

AppRecs Rating

Ratings breakdown

5 star

73%

4 star

12%

3 star

15%

2 star

0%

1 star

0%

What to know

Credible reviews

74% trustworthiness score from analyzed reviews

High user satisfaction

73% of sampled ratings are 5 stars

About RPG Ghost Sync

In a world infested with evil beasts called savarians, a girl is on a journey to hunt these dangerous beings. One day she runs into a dog possessed by the soul of a young man. This meeting triggers a further long adventure awaiting only to reveal what is behind the mystery involving the world fate.

Possess looming enemies and summon spirits to support you in turn-based battles with outstanding animations! Take on missions in the Guild to raise your rank, and upgrade weapons to become more powerful. More enjoyment awaits you in this fateful RPG!


* This app supports devices newer than iPhone 7, iPad Air 2, and iPad mini 4 with iOS 11 and up. User support on non-supported devices is not guaranteed.
RPG Ghost Sync Screenshots
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Reviews for RPG Ghost Sync

Nintura

Almost beat it, some thoughts.

Game is fun but there is a lot that needs fixed. This is the first time Ive written a real review, it means that much — the pacing is horrible. You start off slow and weak, i was level 8 or so when i got to my first dungeon, 25 by the time I got out. From then on, 90% of my fights were auto win without even seeing the monsters. $0 spent — you never get to really use your skills till the last 25% of the game because they cost so much mana youre out after 2 or 3 casts. You will be auto-fighting most of your fights — most things are NOT explained well. I had no idea how to use Strengthen and thought you had to have weapons of the same name and level. Lets not even talk about adding abilities…. Some weapons can eat some other weapons but not all.. why? My sylph sword cannot eat an elemenal sword. Why? I have 1.5 million gold but the weapons i buy i cant use to improve my weapons — status screen.. i cant even see my heroes levels and stats unless i go into equipement. Why even out their health on the main screen then? — monsters stats and levels and such, bames and things, dont even exist in the battle screen — Bernard…. Awesome concept, horrible execution. You can spend all his red and blue stones to buy and upgrade skills but then when he possesses a monster….. its for no reason at all. Then you cant even just unpossess a monster to go back to his base form. WHY?

cinnabunleaf

Interesting (if Broken) Combat, with a Postgame Drought

EXE Create is a company that enjoys going for gimmicks in their mass-produced RPG’s. In this case, the gimmick of this RPG has you in control of a mysterious ghostly man who has the ability to possess monsters and spirits he gains access to over the course of the story. There is also the summoning of spirits to help you in combat and gain access to special skills, but that gets unlocked quite a few hours in. The story itself is fairly interesting, with the main four each having their own secrets, some of which they aren’t aware about until they go on their journey to deal with the black aura seeping out of the earth. Although, the characterization leaves some to be desired. For one, a certain antagonist’s motives don’t really justify their actions. Later on, we’re expected to be sorry for them, even though they seemed maniacal and eager to perform such immoral acts. There is also what seems to be a sequel hook at the end of the game’s canon ending, as it’s implied one antagonist has allies that we haven’t met yet. The combat itself is fairly standard for an EXE Create game, with the exception of the possession and summoning mechanics mentioned before. As for the other elements of gameplay, the gacha in the form of crafting isn’t really necessary to complete the game and even beat the game’s hardest bosses at absurdly high levels. To remedy being stuck on a boss or certain dungeon, one can simply grind, preferably while completing each of the stars in their bestiary in order to receive free items and sometimes equipment. The postgame is perhaps the biggest flaw of the game for me. The game allows you go up to Level 999, yet the hardest boss in the game can simply be beaten at Level 550 or even lower if you have a good strategy and maintain stat buffs on your team and stat decreases on the boss. The hardest regions in the game only have enemies that go up to Level 700, resulting in a content drought for those in the level 550-999 range. The addition of more hidden arena bosses, more dungeons beyond the sole true ending dungeon, and even a hidden superboss like other EXE Create games have done could remedy this content drought. Guild donations beyond rank S are also essentially pointless, as the rewards only grant you gear without bonuses, when at that point you have gear that has excellent bonuses, some with even better defense stats than the rewards. tl;dr combat is sometimes pretty fun and the story is… alright. postgame leaves a LOT to be desired.

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