With this companion app, you can control the mechanical Tower, manage quests, and run events during gameplay. Includes wireless connection, virtual battle system, and event tracking features.
AppRecs review analysis
AppRecs rating 4.6. Trustworthiness 74 out of 100. Review manipulation risk 25 out of 100. Based on a review sample analyzed.
★★★★☆
4.6
AppRecs Rating
Ratings breakdown
5 star
85%
4 star
7%
3 star
0%
2 star
2%
1 star
7%
What to know
✓
Low review manipulation risk
25% review manipulation risk
✓
Credible reviews
74% trustworthiness score from analyzed reviews
✓
High user satisfaction
85% of sampled ratings are 5 stars
About Return to Dark Tower
Return to Dark Tower Screenshots
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Reviews for Return to Dark Tower
Grymm.
Appeasing, anticipation, teamwork
I grew up playing the original Dark Tower game. In comparison, these are two distinct, very separate games. What the creators of this game did was take some core parts of the original game, dream up a new, better, and different version that includes co-op and competitive, tons of scenarios to play, and more. They really added what the OG was missing. Please note that the OG game came out ages ago where technology was vastly different, so it’s still extraordinarily amazing in its own way. I love the game. Idk if the app is made by the same people, I’m assuming it is, but what a wonderful idea that you made real. I see the passion in it!!
Doug B. PDX
Fantastic addition to the game
I love this and the integration with the game is stunning! I have gobbled up all the expansions to marvel at them and am working up slowly to playing them. I have some suggestions to offer: Add a player counter, or better yet name entry. The status screen shows month and turn, but I kept recounting to confirm who is the next player. As it just continues through the cycle, showing player feels easier than keyboard entry. Side note: is the skull drop to end turn the very last thing the current player does, and any events refer to the next player? Sometimes I found back arrow was not always there, and seemingly not in logical places where return to previous state was impossible. We had a monster placement and my friend flew through the screen about where to place it. Not a huge deal, we picked a—cough, favorable placement, cough—and moved on. But either more thorough back support (and I don’t mean lumbar here) or a way to view past messages would help. Another time a player started on the wrong monster type for attacking. Easy enough to do, but hard to recover from, or at least I could not figure it out. The game is just amazing and everyone I show it to loves it. Some are advancing with me to more complex scenarios. I know many surprises await me. Quick notes: I love the haggle die and the treasure which keeps the merchant face from blocking reinforce. Brilliant fun. And I love the varied banner actions. And the extra skulls in case one is lost. I love it all, and those features jump out. Restoration Games is a Master class on doing it right, if my shelf of their products is any indication. I love the expansion support for all of them, and Thunder Road I am nodding at you here. Bravo and vroom, vroom! Congrats on a great game and a cool app to go with it. See you at the Dark Tower! If you are taking requests, Milton Bradley had older land, sea, and air battle games (Mission command). I’d love to see what the team could do with that. Or MB Dogfight.