Allows users to set speaker dispersions and visually confirm coverage in an augmented reality view.
Allows people to experience visually what an EDC Acoustics speaker system will look like in their venue.
Selecting and playing and audio track with headphones allows users to walk through a venue and listen to predicted audio coverage in a venue - no speaker hardware required!
Provides graphical maps of audio speaker coverage for a venue
Automatically calculates EQ, levels and delays of multiple speakers within a project. Allows for deployment of configurations directly to EDC Acoustics speaker hardware.
Provides the ability to import 3D models of rooms to allow for simulation and configuration off site, or for venues not yet constructed.
Use the iPad or iPhone inbuilt microphone to calibrate and auto EQ the room.
Additional ability to control speaker parametric EQ, input dynamics, crossovers and output limiters
Ability to import 3D models of lidar scanned venues, with the ability to move a virtual camera around in virtual reality to precisely set the audience shape.
More complex wave shapes supported, with over 40 energy curves and 9 audience boundary points to create almost any shape of coverage and compensate for distance losses in 3 dimensions to create the most even coverage of sound level and tone across any venue.
Allows people to experience visually what an EDC Acoustics speaker system will look like in their venue.
Selecting and playing and audio track with headphones allows users to walk through a venue and listen to predicted audio coverage in a venue - no speaker hardware required!
Provides graphical maps of audio speaker coverage for a venue
Automatically calculates EQ, levels and delays of multiple speakers within a project. Allows for deployment of configurations directly to EDC Acoustics speaker hardware.
Provides the ability to import 3D models of rooms to allow for simulation and configuration off site, or for venues not yet constructed.
Use the iPad or iPhone inbuilt microphone to calibrate and auto EQ the room.
Additional ability to control speaker parametric EQ, input dynamics, crossovers and output limiters
Ability to import 3D models of lidar scanned venues, with the ability to move a virtual camera around in virtual reality to precisely set the audience shape.
More complex wave shapes supported, with over 40 energy curves and 9 audience boundary points to create almost any shape of coverage and compensate for distance losses in 3 dimensions to create the most even coverage of sound level and tone across any venue.
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