AppRecs review analysis
AppRecs rating 3.6. Trustworthiness 77 out of 100. Review manipulation risk 22 out of 100. Based on a review sample analyzed.
★★★☆☆
3.6
AppRecs Rating
Ratings breakdown
5 star
57%
4 star
4%
3 star
7%
2 star
7%
1 star
26%
What to know
✓
Low review manipulation risk
22% review manipulation risk
✓
Credible reviews
77% trustworthiness score from analyzed reviews
✓
Good user ratings
61% positive sampled reviews
About Pre Master
《Pre Master:sifu》Attempting to create a world that combines "underground gangs" and "traditional martial arts", the main stage of the story is a group of small fishing villages in the south, which developed into a relatively stable coastal town - K-city after the "Dragon's Head War". Martial arts master Hu Zhen received a mysterious letter and went to K-city to discover his brother Hu Jia, who had been missing for many years, who was actually active in K-city. Players will play martial arts master Hu Zhen and receive apprenticeship and education in K-city, Simultaneously tracking the trajectory of his younger brother Hujia, he discovered a huge conspiracy hidden under k-city and fulfilled his own mission.
-----------------------playing method------------------------
Attribute cultivation (standard RPG game attribute)
Kicking system (six martial arts schools+various challenge modes)
Apprentice system (you can receive more apprentices, train your own apprentices and take them out to duel with others, or take them out for a tournament) as the player level rises.
Task system (a routine plot, although there are no ups and downs, but there are also various reversals and small climaxes)
Moves and weapon systems (we have made nearly 50 moves for players to combine at will. Weapons include knives, sticks, swords, daggers, pistols, etc.)
-----------------------playing method------------------------
Attribute cultivation (standard RPG game attribute)
Kicking system (six martial arts schools+various challenge modes)
Apprentice system (you can receive more apprentices, train your own apprentices and take them out to duel with others, or take them out for a tournament) as the player level rises.
Task system (a routine plot, although there are no ups and downs, but there are also various reversals and small climaxes)
Moves and weapon systems (we have made nearly 50 moves for players to combine at will. Weapons include knives, sticks, swords, daggers, pistols, etc.)