I Stand Alone: Synergy

I Stand Alone: Synergy icon

I Stand Alone: Synergy

Alexandru Craciun

In this deck-building game, players create decks from over 100 cards to navigate challenges and unlock new abilities. Includes a single-player campaign with voice-over narration, procedural dungeons, and boss battles.

AppRecs review analysis

AppRecs rating 4.4. Trustworthiness 61 out of 100. Review manipulation risk 33 out of 100. Based on a review sample analyzed.

★★★★

4.4

AppRecs Rating

Ratings breakdown

5 star

64%

4 star

24%

3 star

4%

2 star

4%

1 star

4%

What to know

High user satisfaction

88% of sampled ratings are 4+ stars (4.4★ average)

Authentic reviews

Natural distribution, no red flags

About I Stand Alone: Synergy

I Stand Alone: Synergy is a CCG and deck builder with rogue-lite elements that offers a thrilling single-player campaign with a voice-over narrative storyline and procedural dungeons to explore.

Explore a richly detailed world filled with unique characters, intriguing lore, and challenging enemies. As you progress through the campaign, you'll unlock new cards, abilities, and synergies, and uncover the secrets of the world around you. Each episode is hand-crafted and filled with hidden treasures, secret paths, and powerful bosses.

The heart of I Stand Alone: Synergy is its deep and engaging deck-building system. With over 100 cards to choose from, each with its own unique strengths and weaknesses, you'll need to carefully craft a deck that can take on any challenge. Discover new synergies and unlock powerful card combinations as you play, and use them to defeat even the toughest foes.
I Stand Alone: Synergy Screenshots
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Reviews for I Stand Alone: Synergy

braktheitalian

Clunky & Slow

I played a few hours of this to get the feel. Cards are played one at a time - you - enemy - you - enemy… Mana system like Hearthstone. Class action like hearthstone. But there is no board for minions or synergies. Everything feels very simplistic without room for strategic depth. Each class has a very small pool of cards. Once you have over 3 of a card, shred the duplicates for a drip of crafting currency. Needs improvement: - Battles don’t have scaling potential. So it’s a game of very slow attrition. - You are punished for having a smaller deck than whatever arbitrary size is the deck of the enemy. - Card rewards are boring. Synergies are too few to allow for creativity in deck composition.

WizDum890

Very different

Kudos, a magnificent break away from traditional turn based strategy

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