In this deck-building rogue-like, you navigate through Lumtham woods by collecting cards, weapons, and items to combat monsters and survive. Includes strategic battles with varied monster combinations, weapon and card synergy management, and six playable characters with unique rules.
AppRecs review analysis
AppRecs rating 4.7. Trustworthiness 71 out of 100. Review manipulation risk 29 out of 100. Based on a review sample analyzed.
★★★★☆
4.7
AppRecs Rating
Ratings breakdown
5 star
87%
4 star
6%
3 star
4%
2 star
0%
1 star
4%
What to know
✓
Low review manipulation risk
29% review manipulation risk
✓
Credible reviews
71% trustworthiness score from analyzed reviews
✓
High user satisfaction
87% of sampled ratings are 5 stars
About Conjury
- Strategic battles - Every battle will present a different combination of monsters to battle with your cards. You'll need wit and cunning to survive.
- Dynamic Weapons - Every adventure will present with new weapons to collect, but weapons alone are not enough. You'll need to fill your deck with the best card synergies to get the most out them.
- 6 playable characters - Each character brings with it a unique set of rules that changes how the game plays and may make you re-think how to use weapons and cards you've already mastered to battle enemies.
Conjury Screenshots
Tap to Rate:
Reviews for Conjury
hengikeptr
Excellent mobile roguelite
This almost unknown gem is a fantastic little deck builder roguelite. It is both simple and deep. It gives you builds right from the go, and allows you to learn their strengths and weaknesses. In my mind it’s the Downwell of deck builder roguelites. In large part this is because of the art style (which is very similar), but also in terms of the amount of content. To be fair Conjury has quite a bit more of the latter than Downwell, but in deck builder terms it’s quite light. Even so, that is only a criticism insomuch as this game is amazing and having more characters, cards, and items would (theoretically) be amazing. Having said that, I think this game works because of, not in spite of, its scope. If you’re a fan of Slay the Spite and/or Balatro do yourself a favor and play this game. 5 stars on Apple, 10/10 in my heart.
shadow worm
Great game, but wish it had better meta-progression.
I love this game. There are so many different possibilities for builds and synergies, making each run feel unique and dynamic. The accessibility is on point, and I haven’t encountered any issues with my screen reader while playing this. The only problem I have is that you still get the same amount of gems no matter what difficulty you play, so it feels like there’s no real incentive to play at a higher difficulty level. Also, from completing a run, no matter what difficulty you play at, you only get six gems. With each character taking more and more gems to unlock, it just feels like I have to keep playing over and over and over again to the point where it starts to get old. as I said before, the game is dynamic and randomized enough so that I don’t mind playing repeating runs too much, but I wish there was some sort of reward for harder difficulties.