TouchMe Pairs is a variation of the popular game “Find pairs“.
The application is availabe in two versions:
• TouchMe Pairs: An In-App Purchase is required in order to use custom content.
• TouchMe Pairs PRO: Custom content can be used without limitation.
The application offers three different modes:
• Cards face up
• Cards face down
• Cards face down with limited amount of time
Each card can contain pictures, text and sound. Depending on the selected settings, different combinations can be used in addition to the classic mode (match pictures), e.g. matching sound and picture, matching text and sound, and so on.
You can create your own cards with custom contend using the integrated editor. This allows the easy creation of new card sets.
Various settings allow adjustment for special needs of users.
The exercises can be operated by alternative input devices such as external switches.
Note: On the iPad, the Home button has to be pressed in order to get back to the main screen of the application.
Objectives:
• Fun and games
• Concentration and anticipation training
• Training of switch use
Areas of application:
• Early intervention
• Children and adults with physical impairments
• Children and adults with learning disabilities
• Playing
The application is availabe in two versions:
• TouchMe Pairs: An In-App Purchase is required in order to use custom content.
• TouchMe Pairs PRO: Custom content can be used without limitation.
The application offers three different modes:
• Cards face up
• Cards face down
• Cards face down with limited amount of time
Each card can contain pictures, text and sound. Depending on the selected settings, different combinations can be used in addition to the classic mode (match pictures), e.g. matching sound and picture, matching text and sound, and so on.
You can create your own cards with custom contend using the integrated editor. This allows the easy creation of new card sets.
Various settings allow adjustment for special needs of users.
The exercises can be operated by alternative input devices such as external switches.
Note: On the iPad, the Home button has to be pressed in order to get back to the main screen of the application.
Objectives:
• Fun and games
• Concentration and anticipation training
• Training of switch use
Areas of application:
• Early intervention
• Children and adults with physical impairments
• Children and adults with learning disabilities
• Playing
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