Alone in a frozen wasteland with no memory of how he got there, a lost adventurer’s only hope is his last line of communication – to YOU! Guide him to safety and help him find his identity in this gripping story of survival. Your choices shape the story as you play!
3 Minute Games has partnered with Eipix Entertainment for the next installment of the critically-acclaimed Lifeline series. Lifeline: Whiteout introduces a brand new character, V. Adams! Play on the go with real-time notifications sent to your device or check in with V. Adams throughout your day – waiting for the bus, eating lunch, before bed!
Decisions can have a profound effect. Finish the game and then play again to discover a whole new story when you make different choices.
WATCH US: http://www.youtube.com/c/LifelineGame
Praise for Lifeline:
“This is the best game on the Apple Watch.” – Time.com
“I’ve played many games that I find engrossing, but Lifeline may be one of the first that changed the way I thought about my daily routine, which leapt off the screen and became a part of my lived experience.” - Eli Cymet, Gamezebo
“For a few brief hours I cared – really cared – about the fate of a completely fictional character. I don’t think any other game I’ve played has made me feel that way before.” - Matt Thrower, PocketGamer
3 Minute Games has partnered with Eipix Entertainment for the next installment of the critically-acclaimed Lifeline series. Lifeline: Whiteout introduces a brand new character, V. Adams! Play on the go with real-time notifications sent to your device or check in with V. Adams throughout your day – waiting for the bus, eating lunch, before bed!
Decisions can have a profound effect. Finish the game and then play again to discover a whole new story when you make different choices.
WATCH US: http://www.youtube.com/c/LifelineGame
Praise for Lifeline:
“This is the best game on the Apple Watch.” – Time.com
“I’ve played many games that I find engrossing, but Lifeline may be one of the first that changed the way I thought about my daily routine, which leapt off the screen and became a part of my lived experience.” - Eli Cymet, Gamezebo
“For a few brief hours I cared – really cared – about the fate of a completely fictional character. I don’t think any other game I’ve played has made me feel that way before.” - Matt Thrower, PocketGamer
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