In this deck-building game, players craft strategies by selecting perks and managing a dynamic grid of cards. Includes multiple heroes, procedurally generated runs, and daily challenge modes.
AppRecs review analysis
AppRecs rating 4.3. Trustworthiness 83 out of 100. Review manipulation risk 27 out of 100. Based on a review sample analyzed.
★★★★☆
4.3
AppRecs Rating
Ratings breakdown
5 star
83%
4 star
2%
3 star
5%
2 star
2%
1 star
8%
What to know
✓
Low review manipulation risk
27% review manipulation risk
✓
Credible reviews
83% trustworthiness score from analyzed reviews
✓
High user satisfaction
83% of sampled ratings are 5 stars
About Meteorfall: Krumit's Tale
+ A follow-up to the popular mobile solo deckbuilding card game - Meteorfall: Journeys!
+ The brave heroes of Meteorfall return! Play as five different heroes - Bruno, Greybeard, Mischief, Muldorf, and Rose - each with their own cards and a distinct playstyle
+ In true roguelike fashion, each run is different! Your journey is built from 20+ unique dungeons, 25+ fully animated enemies, more than 50+ perks (passive bonuses), and more than 300+ cards
+ More than 30 achievements to unlock
+ Feeling competitive? Check out the daily challenge mode! Each day has a different set of modifiers which tweak the rules of the game in radical ways.
+ Mobile optimized gameplay. The game can be played one-handed in portrait mode and auto-saves frequently
+ Play across multiple devices with iCloud save support
+ Offline play. If you want to enjoy Krumit's Tale on your daily commute or on an airplane ride - go for it! No online connection is required
+ Join an active community of players on Reddit (http://www.reddit.com/r/KrumitsTale) and Discord (http://www.bit.ly/krumit-discord)
Meteorfall: Krumit's Tale Screenshots
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Reviews for Meteorfall: Krumit's Tale
Nineselves
Game intentionally hamstrings you
The game intentionally works against you. For example, playing the daily dungeon today, and to get to the remaining enemies the game made me burn through almost 25 cards, to get to those enemies. You get points per card. It does this any time I score higher than 55 diamonds in the previous round.
Q*bert goes boom
Meteorfall: Krumit’s Tale
Is Meteorfall Krumit’s Tale hard? Yes! Do I mind?No! Why? The game is so well done that losing is actually fun, though not quite as fun as winning (ha ha). The art style, humor, and game mechanisms are awesome. I’m playing the game on Explorer level because you can toggle on and off various things like amount of enemies, gold you receive, weapon strength, etc. That allows me to focus on the ins and outs of each card. As I get better I will toggle off certain “perks”. Totally worth the $6.99. Oh, one tip, buy as many cards as you can. Splat It!